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Most of my work focuses on modeling and texturing 3D assets for real-time rendering. In parallel, I make a consistent effort to maintain and refine my traditional drawing practice, continuing to develop my foundational drafting skills.

One of my college instructors described drawing as the process of carving a three-dimensional form onto a two-dimensional surface, a perspective that has strongly influenced my approach. Thinking in terms of 3D form not only strengthens my ability to create more refined character illustrations, but also directly informs and enhances my approach to translating those designs into fully realized 3D models.

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