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For this map, I set out to capture the visual style of the original 1982 TRON film. All textures were created as black-and-white masks, with color introduced through emissive shader effects to achieve that iconic glowing look. The energy shields are fully self-illuminated, using emissive materials combined with subtle texture panning to bring them to life.
This first level is designed as a compact box-fight versus mode with building disabled, focusing purely on fast-paced combat. Looking ahead, I plan to expand on this visual theme and explore additional game modes built within the same aesthetic.



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